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Valve will soon support Android games on Steam

Valve is welcoming a new group of game devs to its gargantuan PC marketplace: Android developers.Valve revealed the news in an interview with The Verge,...

The Game Awards’ Future Class program remains on ice

What is the future of The Game Awards' Future Class program?That question has been on the minds of industry observers who, for the second...

Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Contributing to a Brighter Future by Volunterring For Environmental Societies

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

How Civilization VII’s powerful narrative system helps players experience unique parts of history

Firaxis had huge expectations to live up to with Civilization VII, as previous entries were beloved by fans of the 4X genre, and the...

Nintendo says Super Mario Bros. Wonder soared due to multiplayer magic

Nintendo believes the magic of multiplayer was responsible for Super Mario Bros. Wonder's electric start.The platformer became the fastest-selling Super Mario title in history after...

Video: World design for different player types

In this 2019 GDC session, Bungie's Raylene Deck digs into practical ways to build game worlds that your players will love.About the GDC VaultIn...

Get a job: Join Insomniac Games as a Narrative Systems Designer

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!Here is just one of...

Video: How the Duolingo team balances profits and ethical design

Duolingo is a neat piece of software that aims to teach you the basics of other languages. Its developers have long tried to make...

Video: How procedural environmental destruction works in Control

In this GDC Summer session Remedy's Johannes Richter showcases the technology used and lessons learned creating the destructible world of the Oldest House in...

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