– Kevin Keeker, principal user experience researcher at PlayStation
Uncharted 4: A Thief’s End has a high number of accessibility options for a triple-A game, and a new story over at Polygon helps explain exactly why.
It turns out it goes back to a sequence late in Uncharted 2 that a disabled man couldn’t beat — which inspired him to start a website that rates games for accessibility.
We have some resources that can help you make your games accessible, too: This article suggests across-the-board improvements, with examples; this article offers discussions of the issues surrounding accessbility, and solutions developers undertook.